Perch combines custom procedural geometry and animation with openly available materials and a human head scan. All runtime assets are served from this site.
Poly Haven · CC0. Wooden Floor 02, White Plaster 02 (surface detail), Fabric Pattern 07, Denim Fabric, Brown Photostudio 02, and Urban Street 04. The assets have been resized, tiled, tinted, cropped, or used for lighting in this habitat.
Lee Perry-Smith / Infinite-Realities, distributed through the Three.js Lee Perry-Smith example. Head scan and associated color/normal textures, under Creative Commons Attribution 3.0. The mesh has been cropped and scaled for the visitor. The body, clothes, hands, rig, inverse kinematics, gait, and attention behavior were created for Perch.
Three.js r170 and its official loaders, rounded geometry, and postprocessing modules. MIT license.
The pigeon’s body, feather blades, eyes, beak, feet, wings, and animation are custom procedural work. Its decisions and movement approximate pigeon behavior. Guided flight arcs and assisted manual flight are designed for a small indoor habitat; this is not a validated biological or aerodynamic model.