perch. A pigeon, at home.
YOUR LIVING HABITAT
⌁

Making room for a pigeon.

Opening your little corner of the world…

THE LIVING ROOM

A little room to roam.

Soft daylight · a quiet afternoon
PipExploring
Drag to look around · Scroll to zoom
WELCOME TO PERCH

Follow a little curiosity.

Pip explores, feeds, drinks, preens, flies, and rests according to its needs and surroundings. Let the day unfold, or step into its feet.

Look around

Drag the room to orbit. Scroll to zoom. Choose Inside for room height, Follow for a closer view, or Pigeon’s eye to see from Pip’s height. Double-click a clear surface to choose a destination.

Be the pigeon

W / S walk forward / back; accelerate / slow in flight · A / D turn
Space take off / climb · C descend
X land on floor or a perch below
F peck human · V wing slap
P poop · H hop · Q coo
E eat / drink nearby · R preen

Be the human

Choose Human above. W / S move, A / D turn, Shift run. F swat, G guard, Space dodge, Q clap, T chase, C crouch, E feed, R gentle touch, V clean nearby mess. Actions are also in Interact. Pip reacts on its own.

Change the mood

Try twilight, rain, an open window, a visitor, or a sudden sound. Pip weighs comfort, safety, and curiosity before deciding what to do.

A living approximation

Detailed procedural anatomy and movement inspired by rock doves, photographic surfaces, and a scanned visitor’s head. Flight and behavior remain approximations. It runs while this page is open. Assets & credits ↗